![]() In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk Maya, Autodesk Maya LT, or Autodesk. I thought these would be diff topics, but all coming back to same place. The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort. This thread starting to converge with this one. Looked at this: GitHub - Plattar/gltf-exporter: Unit圓D GLTF2 importer and exporter toolchain, but doesn’t seem to work anymore? At least doesn’t install an export menu as per the help file. Send assets straight to Unreal Engine, 3ds Max, Houdini, Unity, Blender, Cinema 4D, Clarisse, Maya, and more, with automatic mesh and shader setups for all. What gltf exporter are you referring to? I couldn’t find one that works with most recent version of Unity. Looks like an amazing tool, but didn’t seem like i could use it to export single assets? Is more like a scene exporter, yes? Please lemme know if wrong. But then, when you want to use some of the awesome assets you find, you get detoured for ages needing to also learn Unity and Blendr. I’m wanting to capture the moment when you are really excited about Babylon- ready to jump in and start coding. ![]() Hey! Well, i am looking for a super straight forward path from purchasing an asset in Unity asset store to using in Babylon (avoiding using/learning Unity).
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